Handheld projector systems have the potential to enable users to dynamically augment environments with digital graphics. We explore new parts of the design space for interacting using handheld projection in indoor spaces, in particular systems that are more "aware" of the environment in which they are used. This is defined broadly as either spatial awareness, where the projector system has a sense of its location and/or orientation; or geometry awareness, where the system has a sense of the geometry of the world around it, which can encompass the user‟s hands and body as well as objects, furniture and walls. Awareness like this can be enabled through the use of sensors built into the handheld device, through infrastructure-based sensing, or a combination of the two. This paper seeks to better understand the interactive possibilities this type of awareness affords mobile projector interaction. Previous work in this area has predominantly focused on infrastructure-based spatial-aware projection and interaction.
This is a fine piece of comprehensive research work. If you’re an AR developer or content guy, you’re gonna want a printout of this lying around, so you can brandish it at people. You’ll look like you know what you’re talking about!
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