Under the QderoPateo name, they have designed a phone called the Ouidoo, partnered with a Southern Chinese manufacturer, and are working with China Mobile and an unnamed U.S. carrier. They hope to have demos in the spring launch this fall at the Shanghai 2010 World Expo.
This second iteration of the spherical surface display ORB debuted in April 2008 at the Coachella Valley Music and Arts Festival in Indio, CA. It features 216 lines of resolution on an18″ (45cm) diameter sphere. Thanks to improved control, color depth is continually being advanced and currently stands at 343 colors. SD cards are used for storage, so as much as several hours of video can be programmed onto the piece, making it an ongoing experiment in terms of content.
Augmented Reality Event (ARE), the first global event dedicated to advancing the business of augmented reality, announced today that the inaugural event will be held at Santa Clara Convention Center, June 2-3, 2010.
Mixed Reality (MR) and Augmented Reality (AR) allow the creation of fascinating new types of user interfaces, and are beginning to show significant impact on industry and society. The field is highly interdisciplinary, bringing together signal processing, computer vision, computer graphics, user interfaces, human factors, wearable computing, mobile computing, computer networks, displays, sensors, to name just some of the most important influences. MR/AR concepts are applicable to a wide range of applications. Since 1998, ISMAR and its forerunner events, IWAR/ISAR and ISMR, have been the premier forums in this vital field.
This year we are proud to present the 2010 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2010). The symposium will be held on Oct. 13-16, 2010 at COEX, in Seoul, Korea. We invite you all to participate in this great event for the exchange of new ideas in this exciting field!
The system works by projecting high-speed video onto a rapidly spinning mirror. As the mirror turns, it reflects a different and accurate image to each potential viewer. Our rendering algorithm can recreate both virtual and real scenes with correct occlusion, horizontal and vertical perspective, and shading.
Years ago, I had an idea for a futuristic pair of goggles that visually transformed homeless people into lovable animated cartoon characters. Instead of being confronted by the conscience-pricking sight of an abandoned heroin addict shivering themselves to sleep in a shop doorway, the rich city-dweller wearing the goggles would see Daffy Duck snoozing dreamily in a hammock. London would be transformed into something out of Who Framed Roger Rabbit.
As the first group works harder to filter out unwanted messages, the second works harder to break through. We see it in the arms race around advertising. We see it in politicians struggling to find new ways of reaching their audience. We see it in Google’s need to constantly change and update their pagerank algorithms as black hat SEOs learn to game the system.
So long as the arms race continues, the filters will get better without becoming perfect. And in those cracks, reality (or at least an alternate viewpoint) can intrude. Insofar as we believe that people can’t know in advance what is best for them or what information they should receive, we should celebrate inefficiencies in filters.
This research from Intel Labs, St. Petersburg explores the automated design of reconfigurable accelerators based on tools-aided application analysis targeting computationally-intensive media workloads such as the SURF object recognition algorithm.
The technology behind this feature is complex: A server stores pictures of the individual devices, taken from a number of directions. When the function is activated, the cell phone sends the picture taken to the server, which then compares the picture with the ones in its database. As soon as it has recognized the device, it determines the power consumption at the time as reported by the associated power plogg, and sends this information back to the cell phone.
Many of you have been wondering what exactly we have been working on at Neogence Enterprises and when we are going to launch something. We are planning on a full global launch in October, but we are going to release an open beta around June or July. Even more fun, we are going to release a very early alpha version in a few months. We have an aggressive plan for regular updates and iterations from alpha to full launch, and we want to involve the community. Grow with us.
Head on over to twitter and follow @mirascape if you want to be on the list for early access and some early adopter specials. We aren’t planning on advertising this early alpha access beyond my blog here and a little bit of twitter. I’ll be interested in seeing how many people follow @mirascape (I am fascinated by social networks and the organics of viral word of mouth). We will start doing some announcements and updates on that twitter account once things are ready to open up access. Don’t expect frequent updates though, we are neck deep in development right now, and that has priority.
So, what is the Mirascape™?
Mira: Look! (Spanish), Wonderful or Astonishing (Latin), World (Russian), and Prosperous (Hindi).
The Mirascape™ is the world’s first global augmented reality network, platform, and community. Mirascape™ is about connecting people, places, and things in a way never done before. It is about the convergence of social, local, mobile, and virtual. It is about empowering you, the user, to create and interact with media and the world around you in new ways. It is about engagement and experience.